Recommended Reads - Video Game Day

Your library has many video games available for checkout. Check the online catalog or call us to place a hold, or stop in through the week during lobby hours. When you are ready for a break from gaming, here are some suggested books for National Video Game Day.

A Brief History of Video Games

by Richard Stanton

"This Brief History provides a unique look at the history and culture of video games, starting with the 1960s classics like Pong to modern favorites such as Grand Theft Auto V and Bioshock. Focusing on creative and scientific advances between 1962 and today, "A Brief History of Video Games" offers a global perspective on gaming s past and its cutting-edge future with the evolution of virtual reality, 3D graphics, and thought-interface technology. It also addresses the design process from concept to packaging, considers the influence of manga and anime, and explores the relationship between video games and movies."--Provided by publisher.

Available as a physical book. Check availability in our online catalog!

The Ultimate History of Video Games: From Pong to Pokemon and Beyond, the Story Behind the Craze that Touched Our Lives and Changed the World

by Steve L. Kent

With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entranced kids at heart for nearly 30 years.

Available as a physical book. Check availability in our online catalog!

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation

by Blake J. Harris

Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

Available in physical and digital formats. Check availability in our online catalog!


Extra Lives: Why Video Games Matter

by Tom Bissell

Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

Available as a physical book. Check availability in our online catalog!

A History of Video Games in 64 Objects

by World Video Game Hall of Fame

Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.

Available in physical and digital formats. Check availability in our online catalog!

Playing with Power: Nintendo NES Classics

by Garitt Rocha

"The system that started it all ... Take a nostalgic look back on 17 NES classics - including Donkey Kong, Super Mario Bros. 3, and The Legend of Zelda! Get a glimpse behind the scenes with Shigeru Miyamoto and embark on a journey through three legendary periods of video game history. Featuring a showcase of vintage excerpts from Nintendo Power Magazine - plus maps, character art, and extras - this is a must-have for all Nintendo fans!" -- back cover.

Available as a physical book. Check availability in our online catalog!

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games

by Walt Williams

"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"-- Provided by publisher.

Available in physical and digital formats. Check availability in our online catalog!

Power Play: How Video Games Can Save the World

by Asi Burak

The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world.

Available as a physical book. Check availability in our online catalog!

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories behind How Video Games are made

by Jason Schreier

“In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"-- Provided by publisher.

Available in physical and digital formats. Check availability in our online catalog!

Available as an eBook, check Overdrive for availability!

The SNES Omnibus: The Super Nintendo and its Games

by Brett Weiss

The SNES Omnibus is a fun and informative look at all the original Super Nintendo games released in the U.S. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads.

Available as a physical book. Check availability in our online catalog!

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