New Tabletop Games

Posted on: Friday, July 28, 2017 at 9:05:00 am

Here's a sampling of our new tabletop game arrivals (July 2017). Click an image to view availability or place a hold.

Or, browse our entire tabletop game collection.

Rhino Hero

Ages 5+ | 2-5 players | 5-15 min

Together you build a house of cards, floor by floor, as tall as you can for Rhino Hero.  Just like a real house it is made up of walls and ceilings.  As you never know how tall it will become the ceilings look like a roof. The marks on the roof determine how the walls of the following floor have to be erected, and the symbols on the roof determine certain building conditions, which might mix things up a bit. The aim of the game is to be the first to have placed one's roof cards.

 Description from Amazon.com

Set

Ages 6+ | 1-12 players | 15-30 min

In Set, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and outlined. All players compete simultaneously and try to claim sets of cards in a single pass through the deck.

A set consists of three cards that are either all alike or all different in each attribute. For example, if all three cards have the same number of objects, but three different shapes, shadings, and colors, then those cards are a set; if two of the cards have a common attribute that is not shared by the third, they are not a set. To play, one person takes the deck and lays out 12 cards face up. The first person to spot a set collects those three cards; if the player was mistaken, then this player cannot claim a set until after another player has done so. After someone has claimed a set, the cardholder lays out three more cards. Whoever claims the most sets wins!

 

Dream Home

Ages 7+ | 2-4 players | 30-45 min

What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? Dream Home is a family game about building and furnishing your new house. Over 12 rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes. At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins!


Mysterium

Ages 10+ | 2-7 players | 45-60 min

In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.


Above and Below

Ages 13+ | 2-4 players | 90 min

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?

A great cavern lies below the surface, ready for you to explore--this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern. At the end of the game, the player with the most well-developed village wins!


Tesla vs. Edison: War of Currents

Ages 14+ | 2-5 players | 40-100 min

Tesla vs. Edison: War of Currents is a fast-playing, route building, economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.
 
Nikola Tesla, Thomas Edison, and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation, delivery, and illumination, you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.
 
Players control a small group of legendary figures from the War of Currents, each rated in Invention, Engineering, Finance and Public Relations. Each turn these legends are allocated to help research, commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential, exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release, and the winner is the player whose company's stock is worth the most at the end of the game!
 

 

Item descriptions from BoardGameGeek.com except where noted.

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